Federal Government N-Power Knowledge Programmes: N-Power Creative

The Federal Government of Nigeria has designed the N-Power Programme to drastically reduce youth unemployment. The focus is to provide our young graduates and non-graduates with the skills, tools and livelihood to enable them advance from unemployment to employment, entrepreneurship and innovation. The first phase of N-Power will target Nigeria’s critical needs in education, agriculture, technology, creative, construction and artisanal industries. N-Power is also preparing Nigeria for a global outsourcing push where our young Nigerians can export their services to work on global projects that earn Nigeria, foreign exchange.

What is unique about this programme?

Jobs! Jobs! Jobs!
Supported by both government and the private sector
Approved for funding under the social investment programme
Comprehensive support given to participants
Offers clear progression pathways into gainful employment

N-Power Knowledge Programmes
The N-Power Knowledge programme is the Federal Government’s first step towards diversifying to a knowledge economy. This programme will work alongside the planned eight innovation hubs across the country to provide incubation and acceleration of the technology and creative industries. The programme is a ‘Training to Jobs’ initiative, essentially ensuring that participants can get engaged in the marketplace in an outsourcing capacity, as freelancers, as employees and as entrepreneurs.

OVERVIEW (N-Power Creative)
The N-Power Creative programme will train and develop 5,000 young creative talents. The strategy is to put our creative industry on the global radar as exporters of world-class services and content. Training will last 3 months, made up of 1-month in-class and a 2-month hands-on group project, across selected Nigerian cities. The participants will be trained and certified in one of the following courses:

Animation | Graphic Design | Post-production | Script Writing

At the end of the training, some participants will get local and international internship opportunities while others will be linked to job and market opportunities. In addition, all participants will receive computing devices that will ensure that they master their skills during and after the training.

COURSE DETAILS
COMMUNICATION
Writing and presenting written and verbal reports
Role Plays
Demonstrations
Working in groups

TEAMWORK
Team or group projects
Learning sets
Group discussion
Syndicates
Communities of practice

PROBLEM SOLVING
Case studies
Simulations
Investigative projects and research
Using various problem solving tools and techniques
Developing or designing models
Problem solving in teams and networks
Decision making activities

INITIATIVE & ENTERPRISE
Brainstorming activities
Designing innovative and creative practices and solutions
Initiating change/design change processes
Simulation activities

PLANNING AND ORGANIZING
Research and data collection
Developing action plans
Planning and organizing events
Time management activities
Goal setting activities and scheduling tasks
Collecting and analyzing information

SELF-MANAGEMENT
Development of portfolios
Work plans
Using log books to record time management skills and monitor own performance
Career planning exercises

LEARNING
Reflective journals log books, diaries
Mentoring and coaching activities
Self-evaluation tools

TECHNOLOGY
Using the Internet, Intranets
Using ICT skills to complete activities
Industry relevant software, technology and equipment

ANIMATION TRAINING

MODULE TOPIC ACTIVITY/EXPECTATION

Introduction to the history of animation

Introduction to the history of animation Building your own thaumatrope
Introduction to animation techniques Understanding animation techniques:

2D animation, 3D animation, Stop‐Motion animation

Introduction to animation workflow Understanding the animation work flow from concept design to post production
Understanding timing and spacing Understand and applying the use of timing and spacing to create believable animation
Study and analysis of animation shorts applying these principles i.e.:Road Runner & Coyote
Understanding form and depth Using different art forms to explain the use of form.

Using illustration to explain depth

Understanding anatomy Create believable forms using references from a variety of art books.

 

Understanding perspective Create believable backgrounds using references from different art books
Understanding practical light and color Create believable backgrounds using references from different art books with color
Storytelling Explaining the basis for story telling in animation. Using different animated pieces to explain story telling. Using paper man to explain the importance of story

2D ANIMATION

Introduction to Toon Boom Toonboom story board pro
Toonboom harmony
Toonboom harmony Understanding the software interface, panels, tools
Acting in animation, storyboarding, animatic/timing
Lip sync
Plausible impossible, Squash and stretch
Walk cycle
X‐Sheet application

3D Animation

Introduction to autodesk (maya) interface (a). panels (b). tools
Modelling (a). primitive modelling (b). Sub object modelling  [c]. deformers
Materials (a). shaders (b). textures
Animation (a)Transforms (b)dynamics
lighting and rendering (a.) lights (b). render settings

Digital Animation

animation, Breakdown and lipsync
Layout and posing,
Scene setup/Using multi‐ plane layering
Composition/effects
Asset Management
Library Module
Rendering +Post Production

POST PRODUCTION

MODULE  TOPIC  ACTIVITY/EXPECTATION 

VIDEO EDITING – introduction to adobe premier

Interface
  1. panels
  1. tools
Workspace Customizing workspace and Setting preferences
Sequences

 

  1. Creating sequences
  1. Types of sequences
Markers
  1. Viewing the source footage
  1. Finding in and out points
  1. Setting markers
  1. Importing footage to sequences
Cuts Making edits to the sequence for refinement
Transitions Types of transitions and function
Effects

 

  1. Transforms
  1. Keying and other video enhancements
Titles
  1. Types of titles
  1. Applications of titles
Video formats
  1. Output sizes and functions
  1. Rendering for targeted medium

After Effects: Introduction to adobe after effects /visual effects

Interface
  1. panels
  1. tools
Workspace Customizing workspace and Setting preferences
Compositions
  1. Composition settings
  1. Pre compositions
Basic animation
  1. Transforms (scale, rotate, position)
  1. Key frames
  1. F-curves
Effects

Sound Editing

understanding sound editing and mixing
softwares
  • cue-base
  • fruity loops
understanding equalizers and its functions
mastering the range of frequencies shared btw diff sounds
introduction to foley and sFx
creating sounds for foley and sFx
understanding the blend btw foley/sFx/ and music
training the ears to becoming adept in picking sounds in different frequencies

CRITERIA
Unemployed graduates or non graduates
Must be between 18-35 years old
Basic illustration skills will be an advantage for animation and graphic arts
For Script Writing, creative writing skills and analytical writing skills will be an advantage
Problem solving skills
Ability to undertake self-tutorship
Detail-oriented
Analytical

START DATE
1ST AUGUST 2016

DURATION
3 MONTHS

CERTIFICATION
INDUSTRY GRADE CERTIFICATION
NATIONAL SKILLS QUALIFICATION

JOBS
Animator
Script Writer
Illustrator
Graphics Designer
Sound Editor
Film Editor
Visual Effects Artist
Game Design
Desktop Publishing
Digital Media Publishing
Educational/Training Content Production

REGISTRATION START DATE
11TH OF JUNE, 2016

APPLY NOW

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